Sound Designer
Hi, I'm Orrin, currently working as a freelance sound designer after graduating university with a first-class honours, where I studied Music and Sound Design. After starting my journey into audio by producing electronic music and learning bass guitar at 14, I soon realised that what really captivated me in my favourite pieces of media was the sound design, which eventually led me to game audio. I love exploring as many different faucets of audio as possible, and creating educational YouTube videos to teach others about sound design- I was even commissioned to make the jingle for my college radio station! My goal is to work in-house at a large studio one day.View my CV here.
Skills: Reaper, Ableton Live, Logic, Unreal Engine, Wwise, FMOD, Max/MSP, Kontakt
Dixotomia - DeepMatrix
Sound Design Reel (Pre-release)
(In development- releases 2025)A VR sci-fi shooter.I was responsible for audio direction and sound design in several areas including weapons, player abilities, UI and bosses, as well as the implementation of my assets in FMOD.
Role: Sound Designer
Xerxes Shadow - Determinist Studios
Reveal Trailer
(In development- release date TBC)A narrative-driven space combat game.As the primary sound designer, I was responsible for establishing the audio direction and providing sound design in most areas of the game, as well as providing feedback and onboarding to a team of 4 sound designers.
Role: Primary Sound Designer
Doodle Deities - Golden Calf Studio
Reveal Trailer
(In development- releases 2026)A fantasy roguelike deckbuilder.As well as providing sound design, I designed many of the cards and mechanics in the game alongside the director. I was also responsible for creating the first trailer for the game.
Role: Sound Designer, Game Designer
Forgive Me Not
Pre-release Alpha Gameplay Demo
(In development- release date TBC)A post-apocalyptic retro-inspired FPS, developed as a student project.I was responsible for sound design and audio direction in the areas of weapons, UI and player audio.
Role: Sound Designer
World of Dogs - Nullhusk Agency
Sound Design Reel (Pre-release)
(In development- releases 2026)An experimental movement shooter.I assisted with weapon sound design.
Role: Sound Designer
Graveyard Inn - Abyssal Byte Games
Sound Design Reel
(Released May 2024)A cozy resource management game, set in a hotel for ghosts.I was responsible for all sound design in the project.
Role: Sound Designer
Game Jams
Titanfall 2
Intergalactic: The Heretic Prophet
Battlefield: 2042
Call of Duty: Modern Warfare II
God of War Ragnarök
Destiny 2
Winner- Mattia Cellotto contest breakdown video
My video explaining the process behind my submission for the Mattia Cellotto Sound Design Contest was chosen as a winner in the "Best Behind the Scenes" category.
Sound Library Reviews and Demos
Jedi: Survivor Redesign Breakdown
Destiny 2 Redesign Breakdown
UI Sound Design Tutorial
Effects Chain Breakdown
Hover Vehicle- Unreal Engine 4 + Wwise Implementation
I designed and implemented sound for this personal project, using Unreal Engine 4 and Wwise. It includes a full driving system, as well as a physics-based impact system.
Unreal Shooter Game- Unreal Engine 4 + Wwise Implementation
I designed and implemented sound for this sample project, using Unreal Engine 4 and Wwise. It includes dynamic ambiences and spot effects, as well as systems for gunfire and bullet impacts.
Deep Elder Caves- Unreal Engine 4 Implementation
I designed and implemented sound for this existing Unreal Engine project, using blueprints. It includes a dynamic footstep system, animated environmental triggers and a randomised water drip spawning system.
Unity 2D Game Kit- FMOD Project
I created a full FMOD project for this university assignment, to be implemented into Unity. It features dynamic footsteps and music layers, as well as randomised spot effects and ambience zones.The project was the winner of the 2024 Cloud Imperium Games Award.
Neura- UI Sound Library
I created and released a sound library for a university project, including sci-fi UI sounds that were made with source material that was either entirely synthesized, or entirely recorded.
Video Editing
I work as a freelance video editor for documentaries on Game Audio Learning, and the Aircon conference on Airwiggles.
Tanya- Prepared Balalaika: Kontakt Library
I created a full Kontakt library out of my vintage balalaika, containing 9 unique virtual instruments, and 5 noise profiles, to assist my live playing and allow others to experience the tactile sound of the instrument.Watch my breakdown of the design process including sampling, designing and scripting within Kontakt 5 here.